Thursday, October 4, 2012

Realism, Classicism, and Formalism in "Destiny"


Destiny
(click the picture!)

Realism
I found the beginning incorporated some aspects of realism. The film opens with a man's daily morning routine, and it seems awfully bland. We see much of this scene being bland and a bit uncomfortable. With these long, realist shots, the audience develops a weird unattractive feeling towards the man's collection of clocks. The beginning stair scene could potentially disturb a person. We could also see how passionate and precise this man is towards his clocks as we take a good several seconds to observe him synchronizing
the clock that is swinging on the wrong side.

Classicism
What stood out to me in this film was that the different editing styles almost progressed in an order, which I will point out soon. Classicism is evident when the plot is thrown into disequilibrium with the man noticing his mourning routing being replayed in front of him. Rather than an awkward series of long cut shots, the shot duration is cut by a few seconds. Evidently there are also more close-ups and angle usage compared to the man's first "life".  

Formalism
By the third life, the man realizes that his time is getting shorter and shorter and needs to act fast. This cause for action evokes more association cuts and abstract shot selections. For example, when he wakes up for the first time, the shots are really quick, and are comprised of mainly reaction shots between the man and his clock. Another instance of formalism is when the alarm clock hits the wall clock, the swinging clock hand comes to a halt in a large close up. 

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